We know that meeting over video just isn’t the same as meeting people face-to-face. But our virtual games should get you giggling and add some virtual fun to your next video call.

Each month we’ll be adding 2 more great ideas to the list.

All the ideas are written for young people – so why not ask them to pick their favorite and share it with everyone on the call?

Surprise sounds

Crash, bang, whizz, pop! What’s that sound?

It’s time to transform into detectives and solve the sound mystery! Take turns switching off your camera and find something nearby to make a noise. For example, you could scrunch up a piece of paper, spin a coin or play a musical instrument. You could even try to use a body part, like clicking or make a funny animal noise.

Try it this way
If you can’t turn your camera off, move away from the screen or tilt your camera upwards so nobody can see you!

Everybody else – once the noise has been made a few times, take turns guessing what you think it could be. Once everyone’s guessed – turn your camera back on and show them. Did anyone guess correctly?

Top tip
Make your noise close to the microphone so everyone can hear you.

Keep playing, taking turns to make your funny noises. Give yourself a point for every correct answer. Who’ll get the most right? They’re the chief detective and will make the first noise the next time you play.

Can you find…

It’s adventure time! But before you set off, listen to what you’ll need along the way. Your leader will ask you to find something to bring for the journey. They’ll tell you a category, and you have to find something that fits. For example, if they say ‘bring me something fluffy’, you might bring a soft toy, a feather or your blanket!

Once you have your item, show everyone on your screen. Take turns explaining how you’d use this item on an adventure.

Note to leader
Here are some examples to get you started. Add as many rounds as you’d like to keep the game going.

Bring me something…

  • That’s fluffy
  • That makes a funny noise
  • That makes you smile
  • That keeps you warm
  • You can eat with
  • You can use to keep you dry in the rain

Take it further
Look at all the items you gathered. What kind of adventure could you go on with them?

20 seconds to go!

Before you start, your leader could write a list of all the Brownies in your unit using the whiteboard function in Zoom. You could use this as the order of your game.

Can you talk forever about something you love? Let’s put it to the test. Your leader’s going to choose a topic that they know your unit loves – it could be ice-cream, animals, music, experiments or even chocolate!

Choose a Brownie to go first. You have twenty seconds to chat all about it. You might say things you love about it, describe what it looks like or make up a quick story about it. Your leader will time you. After twenty seconds your leader will choose someone else to keep the conversation going. Can you say different things about it that the Brownie before didn’t say? If you say something that someone has said before everyone else can shout ‘Buzz!’ to stop you and it’ll move onto the next Brownie. 

How long can you keep the conversation going without being buzzed out? Give it a go, changing what you talk about every time you play.

Asteroid antics

You’ll each need a balloon for this game. If you don’t have a balloon you could use a ball instead. Your leader will need a music player and some music too.

Oh no! Asteroids incoming! It’s time to transform into space cadets and save planet Earth. Quickly, everyone grab your balloon or ball. When the music starts playing, try to keep it in the air but you can’t keep hold of it (so either use your hands to push the balloon up, or keep throwing and catching your ball). When the music stops, listen to your leader as they choose a few Brownies to complete a mission. Keep playing the music and completing the missions until your leader tells you the Earth is saved!


  • Sing a part of your favourite song in a funny voice.
  • Count to ten with whilst spinning around.
  • Pat your head whilst rubbing your tummy for five seconds.
  • Find something the colour blue in your room.
  • Tell a joke to make everyone laugh.
  • Do a moon walk across your room.
  • Say the alphabet backwards.

Bingo lingo

You’re going to need paper, a pencil and felt tips or colouring pencils for this game.

Before you start, draw out a few separate 3×3 grids on a piece of paper, so you have a grid of nine squares.

Choose someone to be the first number caller – this could be your leader. Everyone else, fill your first grid with nine numbers between 1 – 20. Make sure you don’t write the same number more than once. Ready? Let’s play bingo lingo!

The number caller will say a number between 1 and 20 – they can’t play this round. If you have that number in your grid, use a felt tip or colouring pencil to colour in that box. Keep listening and colour in the boxes that have your number.

When you have a line coloured in (which could be across or up/down), shout, ‘Bingo!’. You win one point.

Now it’s time to get a full house. Keep playing until someone colours in every box in their grid. If that’s you, shout, ‘Bingo lingo!’ as loud as you can. You win three points.

Play again, choosing someone else to be the number caller. Who’ll have the most points at the end?

Top tip

Bingo callers sometimes say funny phrases that rhyme with numbers. Why not ask your leaders to search for some, and use them in your bingo game too!

Strike a pose

Turn the music up, it’s time to put your dancing shoes on and strike the best Brownie pose!

Your leader’s going to show you four dance freezes. Take some time to practise them together. When you’ve all mastered the moves, pop some music on and dance along.

When the music stops, choose one of the dance freezes and hold the pose. Did you all choose the same one? Put the music back on and keep practising your amazing moves.

Now, choose someone to be the dance master – this could be your leader. When the music stops, if your pose is the same as the dance master you get a point. The first to three points wins. Keep playing, swapping the dance master between rounds.

Ready to up the challenge? Pick your own dance freezes or add in some new rules. Instead of points you could have knockout rounds and see which Brownies are the last left on the dancefloor!

Dance freezes

  • Saturday night fever: place one arm on your hip and the other pointing up to the sky.
  • Waltzing wonders: Hold your hands out like you’re about to dance with someone else.
  • Stuck in a box: place your hands next to your head so it looks like you’re in a box.
  • Jazz hands: put your hands in the air with your fingers spaced out, remember to stay still!

The alphabet game

You’ll need a pen and paper for this game.

Choose someone to be the first alphabet picker. Your job is to silently go through the alphabet in your head until someone tells you to stop. Say the letter you stopped on out loud, for example ‘E’ or ‘J’.

Everyone grab your pen and paper. Your leader will give you different themes and ask you to think of things that begin with the letter and fit the theme. There’ll be three rounds so get thinking. When you have an idea, jot it down on the paper.

Now take turns saying your answer to each theme. If no one’s said the same thing as you, you get one point.

Keep playing, changing the alphabet picker and themes. Once you’ve finished playing, count up your scores and see who has the most – you’re the winner!

Category suggestions:

  • Things to do at the weekend
  • Cartoon characters
  • Something you can see in your room
  • Farm animals
  • Animals you see at a zoo
  • Breakfast food
  • Sports and hobbies
  • Types of stationery
  • Things that are sticky
  • Four letter words

Higher or lower?

Note to leader: You’ll need a pack of playing cards for this game.

Do you have magical card reading powers? Your leader’s going to show you a card. Do you think the next one they pick will have a higher (bigger) or lower (smaller) number on it? Shout out your answer. Were you right? Remember face cards, or ones with pictures on them go higher from Jack, Queen to King. Decide as a unit if you want your Ace card to be the highest or lowest.

Have a practise round. Now you’re warmed up, it’s time to play. Every time your leader shows you a card, shout higher or lower or put your thumbs up or down. If you’re right, you’re still in the game! If you’re wrong, put your hands on your head and stay silent. Who will stay in the game the longest?

Keep playing, seeing how far your mind reading powers can take you.

Ready to up the challenge? Why not do a speed round, where the card turning gets faster, and faster, and faster!

What’s in my bag?

Note to leader: Come up with eight random items to call out to the girls. For example, hedgehog, butterfly, plate, owl, dinosaur, flower.

Brownies, before your next meeting, grab a bag or empty pillowcase and put in eight random items that you find around your house. You could grab things like a toy, a spoon, a piece of fruit, or your favourite fridge magnet. If you’re not sure if you can use something, ask the person that owns it.

Make sure you have your bag near you when you join your next Brownies meeting. And don’t tell anyone what’s inside – it’s a secret!

Your leader’s going to call out eight things, one by one. After each word, look in your bag and see what you have that reminds you of that thing. For example, if they say ‘hedgehog’, see if you have something that’s either spikey or brown.

If you find something that looks like the object, you get one point. Keep going, you can only use each item once. Who has the most points at the end? You’re the winner!

Next time you play the game, look for different items around your home.

Picture perfect

You’ll each need a pencil and one sheet of paper per drawing for this game. Decide as a unit how many drawings you’d like to do before starting, two or three would be good.

Can you tell your apple from your banana? It’s time to put your artistic skills to the test!

Your leader will share their screen that has a picture of an object on it. Without looking down at your sheet of paper, can you draw what you see? You’ll have one minute for each drawing. Keep your eyes looking at the camera – don’t peak.

When the time’s up, show off your masterpieces with each other. Vote which drawing is the most like the object.

Keep going, swapping the pictures and trying it again. Practise makes perfect, so it might get easier the more you play!

Guess who?

Before your meeting: can you bring any fun accessories to wear – for example, you might have goggles, helmets, silly hats or giant sunglasses; or something you could hold like a spoon or piece of fruit.

Can you read your leader’s mind? Can you guess who your leader’s thinking about with only a few questions?

To start, everyone raise your hand. Your leader’s going to choose one Brownie in your unit, but won’t say her name out loud. Together, take turns asking your leader a question to try and find out who they’re thinking about.

For example, you could ask, ‘Does she have brown hair?’. If your leader answers ‘no’, then all the Brownies with brown hair must put their hand down. This is to show they’re not the chosen Brownie. Keep going, with lots of questions until only one Brownie has her hand up. She’s the Brownie your leader chose!

Play as many times as you like, taking turns to choose someone in your unit.

Now you’ve mastered the game, add in some fun accessories to make it more difficult to guess!

Questions you could ask: 

  • Is she wearing her Brownie uniform?
  • Does her name begin with the letter ‘K’?
  • Does she have blonde hair?
  • Is she holding a piece of fruit or a vegetable? (you could add in props to make it more fun!)
  • Is she wearing a blue wig?

Sounds in the round

Let’s try and make a sound orchestra.

Practise time! What sounds can you all make? Can you make the same sounds together, at different tim

Let’s try and make a sound orchestra.

Practise time! What sounds can you all make? Can you make the same sounds together, at different times, or different sounds all together?

Why not try out some of these together: clicking, clapping, saying oohs and ahhs. Once you’ve mastered those, have a look around your room to see if there’s anything you could use to make your sound. Perhaps you could hit a pan with a wooden spoon, or run your pen along the curly spine of a notebook? Once you’ve got something, bring it back to make a sound for your unit.

Take turns trying out your sounds until you’re ready to come together as an orchestra!

Now, try and find a beat. Altogether, slowly count out loud: one, two, three, four.

One by one, your leader will choose a Brownie to make a noise on each beat. So, it might be: clap, clap, clap, clap. Your leader will then choose the next Brownie to make their sound. Once you’ve all been, give yourself a big round of applause.

Try it this way

Too easy? Why not choose an order before the performance and see if you can keep the beat going without your leader calling the Brownies names?

Wow! We bet that was a beautiful sound. When you’re back meeting face to face in your unit, why not play this game again, but try adding in singing too!

Pass the pen

Work together to get a pen (or any other object you all have at home) passed around your whole unit and back to your leader!

Everyone grab a pen. Your leader will start. They’ll move their pen across the screen and call the name of the Brownie they’re going to pass the pen to.

When they move their pen off screen, the Brownie’s name who was called then moves her pen across the screen and calls the name of another Brownie.

Keep going, and make sure everyone’s had the pen before you pass it back to your leader.

Now you’re warmed up, can you pass it around everyone and back to your leader in a big circle? Give it a go! It might take a bit of practise.

Now, this time every time it goes to someone who’s already had the pen, start again. Perhaps you could do actions to show you have or haven’t had the pen yet to help!